It is difficult to find someone between 18 and 65 who does not have a Smartphone and uses mobile applications in their day to day. We each have our mobile needs, that is why each person has a different application need. Here are the main steps to take into account when developing an app for IOS.
- Initial Phase: in which we have to define the app idea that we want to create. It is also convenient to create an initial mockup to have the app almost ready.
- Business Phase: & nbsp; We must be clear about the business model we follow with our application. What is the purpose of the app? If what you want is to generate income then you will have to define what technique or monetization techniques you will use. Define all this well before starting to develop
- Development Phase: Yes it is necessary to get yourself specialized teams in iOS development for the programming part. Remember that design is also an important part, especially for iPhone and iPad. In order to manage the app project it is highly recommended that you have an experienced Project Manager. In Yeeply we have all this kind of experts, so if you do not know how to create an iOS app we can help you in the process.
- Launch and Marketing Phase: This is where we have to upload the applications to the stores. Make a good strategy of ASO to get positioned in the stores of applications. And remember to launch promotional campaigns in general and specialized media.
Create App iOS: Iphone vs iPad
When we say create apps for iOS we include the versions for both iPhone and iPad. Still, we must bear in mind that there are differences between an app for iPad or an iPhone.
How to create an app for iPhone
First we focused on creating apps for iPhone. It is Apple's flagship mobile device and we must pay attention to it. In a first approach we know perfectly that designing an iOS app will have some differences with respect to Android. For a first approach to the differences in interface design for apps you can consult the AppDesignBook website.
How to create an app for iPad
The copales factors when creating apps for iPads and tablets in general, we have to take into account readability and resolution. The typography and the images that we use for iPhone may not work for iPad.
The main design standards to make an app succeed in the App Store are:
Choosing the icon
It's the first thing in your app that the user sees. In that sense you should focus on creating an icon that stands out from the rest. Keep in mind that on Android all icons are embedded in a square with rounded edges. In short, do not use a photograph or too much text. Check that it is recognizable in all sizes, even if it has to be reduced. And above all, be creative when designing it.
There are applications that before you start using them or give you some type of information they ask you for a very complete record, which makes the user lose interest in the app, since, without even trying it, he has to be inserting personal data. It is advisable in these cases to try to extend the registry as much as possible, implement solutions such as login with facebook or google, provide access as a guest with certain restrictions, etc.
Recuerdthat your app is going to be used both on an iPhone and on an iPad. IOS devices do not always have the same size. Try not to put texts with very small letters or buttons that can not be pressed properly. Keep in mind that in iOS all the interaction is done within the screen, there are no additional buttons like going back. Logic tells us that we must put everything into the design of the screen.
Usability: Make sure your return buttons are descriptive
When designing the return buttons between the sections of the application, it prevents them from saying "Back". It will be more efficient and usable for the user to put the name of the section to which you are going to return, for example, if you are in "Settings", the return button could take you to "Profile".
Usability: "As simple as possible". That is a point that must be very clear when developing both IOS and Android. You have to think in the way that the end user is "dumb" and consider any situation, to make our app as simple and understandable as possible. Another advice is not to abuse animations or advertisements and know how to locate them, in such a way that they do not disturb or obstruct the user's experience.